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INTERNATIONAL JOURNAL OF CREATIVE RESEARCH THOUGHTS - IJCRT (IJCRT.ORG)

International Peer Reviewed & Refereed Journals, Open Access Journal

IJCRT Peer-Reviewed (Refereed) Journal as Per New UGC Rules.

ISSN Approved Journal No: 2320-2882 | Impact factor: 7.97 | ESTD Year: 2013

Call For Paper - Volume 14 | Issue 8 | Month- August 2026

Scholarly open access journals, Peer-reviewed, and Refereed Journals, Impact factor 7.97 (Calculate by google scholar and Semantic Scholar | AI-Powered Research Tool) , Multidisciplinary, Monthly, Indexing in all major database & Metadata, Citation Generator, Digital Object Identifier(CrossRef DOI)

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  Published Paper Details:

  Paper Title

GAMIFIED LEARNING FOR PROGRAMMING

  Authors

  Sushma A,  Chaitra P,  Saakshi V Jatti,  Pranathi M G,  Shravani B G

  Keywords

Game-based learning, motivation, engagement, gamification, educational technology

  Abstract


Due in large part to the difficulties of learning programming, engagement and retention are ongoing issues in computer science education. Adopting cutting-edge teaching techniques that improve learning results and maintain student interest is essential as the need for coding abilities expands across all industries. Gamification is one such strategy that introduces game-like components into educational environments, including badges, leaderboards, points, and accomplishment milestones. Programming-related gamification turns routine coding tasks into engaging and participatory experiences. Through increasingly difficult assignments, this approach fosters critical thinking, increases student engagement, and promotes problem-solving. Learning and skill improvement are reinforced by immediate rewards and real-time feedback. Additionally, gamification fosters a growth mentality by assisting kids in accepting difficulties, growing from mistakes, and persevering through hardship. Gamified learning environments provide a potent tool to boost motivation and academic achievement in computer science education by making coding more accessible and pleasurable.

  IJCRT's Publication Details

  Unique Identification Number - IJCRTBE02073

  Paper ID - 289429

  Page Number(s) - 545-548

  Pubished in - Volume 13 | Issue 7 | July 2025

  DOI (Digital Object Identifier) -   

  Publisher Name - IJCRT | www.ijcrt.org | ISSN : 2320-2882

  E-ISSN Number - 2320-2882

  Cite this article

  Sushma A,  Chaitra P,  Saakshi V Jatti,  Pranathi M G,  Shravani B G,   "GAMIFIED LEARNING FOR PROGRAMMING", International Journal of Creative Research Thoughts (IJCRT), ISSN:2320-2882, Volume.13, Issue 7, pp.545-548, July 2025, Available at :http://www.ijcrt.org/papers/IJCRTBE02073.pdf

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Call For Paper August 2026
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ISSN and 7.97 Impact Factor Details


ISSN
ISSN
ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
ISSN
ISSN and 7.97 Impact Factor Details


ISSN
ISSN
ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
ISSN
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