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INTERNATIONAL JOURNAL OF CREATIVE RESEARCH THOUGHTS - IJCRT (IJCRT.ORG)

International Peer Reviewed & Refereed Journals, Open Access Journal

IJCRT Peer-Reviewed (Refereed) Journal as Per New UGC Rules.

ISSN Approved Journal No: 2320-2882 | Impact factor: 7.97 | ESTD Year: 2013

Call For Paper - Volume 14 | Issue 7 | Month- July 2026

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  Published Paper Details:

  Paper Title

"A STUDY TO ASSESS THE EFFECTIVENESS OF GAME BASED LEARNING IN PROMOTING HEALTHY EATING HABITS AMONG SCHOOL CHILDREN IN SANTHAPETA SCHOOL, CHITTOOR [DISTRICT], ANDHRA PRADESH".

  Authors

  Mr. S. Khadeer Basha,  Mr. S. Suresh Kumar,  Ms. S. Sneha,  Ms. S. Sumathi,  Ms. S. Amreena, Mrs. M. Priyanka

  Keywords

Game-Based Learning, Healthy Eating Habits, Nutrition Education, School Children, Gamification, Dietary Behaviour, School Health Promotion, Childhood Nutrition

  Abstract


Healthy eating during childhood is essential for optimal growth, development, and the prevention of nutrition-related diseases. However, increasing consumption of junk food, inadequate nutritional awareness, and sedentary lifestyles have led to unhealthy eating habits among school-aged children. Schools provide an ideal environment for nutrition education, and innovative teaching strategies such as game-based learning have shown promise in improving children's knowledge, attitudes, and dietary behaviors. High-quality evidence, including the randomized controlled trial by Kato-Lin et al. (2020), demonstrated that mobile game-based interventions can positively influence children's food choices. Furthermore, systematic reviews by Nora Suleiman-Martos et al. (2021) and Mohapatra and Mohandas (2024) support the effectiveness of gamification in nutrition education, while recent Indian school-based studies (2024) indicate its relevance in culturally similar settings. This study aims to assess the effectiveness of game-based learning in promoting healthy eating habits among school children at Santhapeta School, Chittoor District, Andhra Pradesh. Specifically, it evaluates changes in students' knowledge, attitudes, and healthy eating practices following a game-based educational intervention. The findings are expected to provide evidence for integrating gamified nutrition education into school health programs, thereby encouraging healthier food choices and contributing to the prevention of childhood obesity and other diet-related health problems.

  IJCRT's Publication Details

  Unique Identification Number - IJCRT2607152

  Paper ID - 311391

  Page Number(s) - b503-b507

  Pubished in - Volume 14 | Issue 7 | July 2026

  DOI (Digital Object Identifier) -   

  Publisher Name - IJCRT | www.ijcrt.org | ISSN : 2320-2882

  E-ISSN Number - 2320-2882

  Cite this article

  Mr. S. Khadeer Basha,  Mr. S. Suresh Kumar,  Ms. S. Sneha,  Ms. S. Sumathi,  Ms. S. Amreena, Mrs. M. Priyanka,   ""A STUDY TO ASSESS THE EFFECTIVENESS OF GAME BASED LEARNING IN PROMOTING HEALTHY EATING HABITS AMONG SCHOOL CHILDREN IN SANTHAPETA SCHOOL, CHITTOOR [DISTRICT], ANDHRA PRADESH".", International Journal of Creative Research Thoughts (IJCRT), ISSN:2320-2882, Volume.14, Issue 7, pp.b503-b507, July 2026, Available at :http://www.ijcrt.org/papers/IJCRT2607152.pdf

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Call For Paper July 2026
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ISSN and 7.97 Impact Factor Details


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ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
ISSN
ISSN and 7.97 Impact Factor Details


ISSN
ISSN
ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
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