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INTERNATIONAL JOURNAL OF CREATIVE RESEARCH THOUGHTS - IJCRT (IJCRT.ORG)

International Peer Reviewed & Refereed Journals, Open Access Journal

IJCRT Peer-Reviewed (Refereed) Journal as Per New UGC Rules.

ISSN Approved Journal No: 2320-2882 | Impact factor: 7.97 | ESTD Year: 2013

Call For Paper - Volume 14 | Issue 3 | Month- March 2026

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  Published Paper Details:

  Paper Title

BEHAVIOUR ENGAGEMENT OF STUDENT'S IN SNAKEs AND LADDERs GAME for NUTRITION EDUCATION

  Authors

  Varsha Pundlik Garule,  Dr. Sanyogita V. Deshmukh

  Keywords

Game-based learning, Nutrition education, Cognitive engagement, Behavioral engagement. Emotional engagement

  Abstract


This study examined the effectiveness of a specially designed a gamified Snake and Ladder nutrition game on secondary school student's engagement. For the study, a total of 80 students from JSPM School, Pusad were selected by systematic random sampling and assigned equally to an experimental group (n=40) and a control group (n=40). In the study, the experimental group received nutrition education using the snake and ladder game, were as the control group was taught through traditional lecture-based teaching. In this study student engagement was measured by the student engagement scale (SES) with 20 items, which assessed three domains. The results revealed that students who participated in the game-based learning intervention had statistically significant improvement across all three engagement domains, with the t-value significant at the 0.01 level. The behavioural engagement increased as students were attentive, took part in classroom or group activity, completed their class task regularly, and demonstrated greater effort during the lesson. The emotional engagement also shows greater enjoyment, excitement about learning, and positive attitudes toward the nutrition lessons. Cognitive engagement also showed substantial gain-students had a better understanding of concepts, remembered information more easily, and applied nutrition knowledge or concepts in everyday life. In comparison, the control group was taught through the traditional teaching method and showed only minimum statistically insignificant changes in all three domains, indicating that the tradition teaching method produced limited impact on students' attention, participation, interest, understanding, and application. The findings confirm that game-based approaches are a powerful strategy for enhancing student engagement, interest, and active participation in health education.

  IJCRT's Publication Details

  Unique Identification Number - IJCRT2602261

  Paper ID - 301458

  Page Number(s) - c344-c354

  Pubished in - Volume 14 | Issue 2 | February 2026

  DOI (Digital Object Identifier) -   

  Publisher Name - IJCRT | www.ijcrt.org | ISSN : 2320-2882

  E-ISSN Number - 2320-2882

  Cite this article

  Varsha Pundlik Garule,  Dr. Sanyogita V. Deshmukh,   "BEHAVIOUR ENGAGEMENT OF STUDENT'S IN SNAKEs AND LADDERs GAME for NUTRITION EDUCATION", International Journal of Creative Research Thoughts (IJCRT), ISSN:2320-2882, Volume.14, Issue 2, pp.c344-c354, February 2026, Available at :http://www.ijcrt.org/papers/IJCRT2602261.pdf

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Call For Paper March 2026
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ISSN and 7.97 Impact Factor Details


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ISSN
ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
ISSN
ISSN and 7.97 Impact Factor Details


ISSN
ISSN
ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
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