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INTERNATIONAL JOURNAL OF CREATIVE RESEARCH THOUGHTS - IJCRT (IJCRT.ORG)

International Peer Reviewed & Refereed Journals, Open Access Journal

IJCRT Peer-Reviewed (Refereed) Journal as Per New UGC Rules.

ISSN Approved Journal No: 2320-2882 | Impact factor: 7.97 | ESTD Year: 2013

Call For Paper - Volume 14 | Issue 3 | Month- March 2026

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  Published Paper Details:

  Paper Title

E-Sports as a Driver of Brand Loyalty: Insights from Riot Games' Competitive Ecosystem

  Authors

  Dr. Himani Raval,  Carissa Clifford

  Keywords

E-sports, Brand Loyalty, Riot Games, Consumer Engagement, Digital Marketing, Gaming Communities

  Abstract


E-sports has rapidly evolved from a niche entertainment activity into a multi-billion-dollar global industry, attracting millions of players and spectators. Beyond its entertainment value, e-sports has become a powerful marketing and branding platform, enabling companies to engage consumers in highly interactive ways. This paper examines the role of e-sports in fostering brand loyalty, with a specific focus on Riot Games, the publisher of popular titles such as League of Legends and Valorant. The study employs a mixed-method approach, combining primary data from a survey of 120 respondents in Hyderabad with secondary sources including academic literature, industry reports, and Riot Games' corporate data. Results demonstrate that e-sports significantly contributes to brand loyalty through mechanisms such as community engagement, competitive ecosystems, transmedia storytelling, and reward-driven participation. Respondents highlighted that Riot's tournaments and in-game events foster trust, long-term engagement, and positive brand associations. However, the study also identifies challenges, including the risk of over-commercialization, cultural limitations in audience reach, and sustainability of engagement in a rapidly changing gaming industry. The findings underscore the importance of integrating e-sports into broader marketing strategies as a means of cultivating emotional connections and customer retention. The paper concludes that e-sports represents a unique branding tool that goes beyond traditional advertising, leveraging digital-native communities to build trust and advocacy. Future research is recommended to compare the impact of e-sports branding across industries and to assess its long-term contribution to loyalty in diverse cultural contexts.

  IJCRT's Publication Details

  Unique Identification Number - IJCRT2508810

  Paper ID - 293121

  Page Number(s) - g983-g987

  Pubished in - Volume 13 | Issue 8 | August 2025

  DOI (Digital Object Identifier) -   

  Publisher Name - IJCRT | www.ijcrt.org | ISSN : 2320-2882

  E-ISSN Number - 2320-2882

  Cite this article

  Dr. Himani Raval,  Carissa Clifford,   "E-Sports as a Driver of Brand Loyalty: Insights from Riot Games' Competitive Ecosystem", International Journal of Creative Research Thoughts (IJCRT), ISSN:2320-2882, Volume.13, Issue 8, pp.g983-g987, August 2025, Available at :http://www.ijcrt.org/papers/IJCRT2508810.pdf

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Call For Paper March 2026
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ISSN and 7.97 Impact Factor Details


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ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
ISSN
ISSN and 7.97 Impact Factor Details


ISSN
ISSN
ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
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