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  Published Paper Details:

  Paper Title

Gamification: A Catalyst for Motivation, Engagement, and Enhanced Learning Outcomes

  Authors

  Dr. Saba Khatoon

  Keywords

Innovative Pedagogies, Gamification, Motivation, Learning Outcomes.

  Abstract


As teachers, we always look forward to new and innovative pedagogies that enhance the students' interests, motivation, and learning outcomes, and we can carry out effective learning experiences in this digital world. One of the most recent approaches gaining momentum in the educational world is gamification in learning. Embedding gaming elements into the learning process can enable teachers to turn sluggish classrooms into a dynamic canvas for exploration and growth among learners. This paper explores the integration of gamification in education and its impact on learners' motivation, engagement, and academic enhancement. Gamification in education refers to the use of gaming components, their dynamics, and mechanisms in classroom instructions to increase student motivation, involvement, and engagement that help achieve better learning outcomes. The paper underlines the research evidence that unfolds improved academic performances, an increase in student engagement in academic activities, and better information retention by students through the application of gamification in the field of education. It further identifies the issues experienced in the implementation of gamification in teaching practices. The paper also discusses future directions of gamification in education, emphasizing the contribution of new technologies to educational practices.

  IJCRT's Publication Details

  Unique Identification Number - IJCRT2504306

  Paper ID - 281702

  Page Number(s) - c512-c523

  Pubished in - Volume 13 | Issue 4 | April 2025

  DOI (Digital Object Identifier) -   

  Publisher Name - IJCRT | www.ijcrt.org | ISSN : 2320-2882

  E-ISSN Number - 2320-2882

  Cite this article

  Dr. Saba Khatoon,   "Gamification: A Catalyst for Motivation, Engagement, and Enhanced Learning Outcomes", International Journal of Creative Research Thoughts (IJCRT), ISSN:2320-2882, Volume.13, Issue 4, pp.c512-c523, April 2025, Available at :http://www.ijcrt.org/papers/IJCRT2504306.pdf

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ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
ISSN
ISSN and 7.97 Impact Factor Details


ISSN
ISSN
ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
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