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  Published Paper Details:

  Paper Title

The Changing Landscape of Higher Education: E-learning, Gamification, and COVID-19

  Authors

  J Mohana Valli

  Keywords

Keywords- Digital platforms - pandemic- gamification

  Abstract


The Changing Landscape of Higher Education: E-learning, Gamification, and COVID-19 J Mohana Valli Lecturer in English Govt.Degree College for Women Madanapalle Abstract COVID-19 has resulted in schools shut down all across the world. As a result, education has changed dramatically, with the distinctive rise of e-learning whereby teaching is undertaken remotely and on digital platforms. It has impacted teaching, learning, and research throughout the world. This paper introduces you, to how education technology is integrated into education during this pandemic and it describes the advantages and challenges of e-learning. Rise in the new concept of gamification and blended learning in post-COVID scenarios. Technology has become a tool in the teaching and learning process. Since studies have shown that children extensively use their senses to learn, making learning fun and effective through the use of technology is crucial and COVID-19 enhances gamification in the teaching-learning process. We need technology in every classroom and every student and teacher's hand, because it is the pen and paper of our time, and it is the lens through which we experience much of our world and it is the best way to understand diversity in learning styles to face. It helps the students to face the real world. Students and teachers benefit from e-books, and digital textbooks that are always updated, helpful, creative, and cheaper. Sharing of knowledge is possible and distance is no more a barrier now and learning is enhanced without hindrance. It enabled learners to learn different subjects of interest. Classroom technology has transformed teachers into advisers, encouragers, and facilitators in higher education. The major aim of introducing and implementing the New Education Policy -2020 is to enhance the quality of education equally for all and to move in the direction of strengthening India as a global superpower. Integrating technology in education opens resources for all equally and may lead to quality of education.

  IJCRT's Publication Details

  Unique Identification Number - IJCRT2408034

  Paper ID - 266925

  Page Number(s) - a321-a324

  Pubished in - Volume 12 | Issue 8 | August 2024

  DOI (Digital Object Identifier) -   

  Publisher Name - IJCRT | www.ijcrt.org | ISSN : 2320-2882

  E-ISSN Number - 2320-2882

  Cite this article

  J Mohana Valli,   "The Changing Landscape of Higher Education: E-learning, Gamification, and COVID-19", International Journal of Creative Research Thoughts (IJCRT), ISSN:2320-2882, Volume.12, Issue 8, pp.a321-a324, August 2024, Available at :http://www.ijcrt.org/papers/IJCRT2408034.pdf

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ISSN: 2320-2882
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ISSN and 7.97 Impact Factor Details


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ISSN
ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
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