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INTERNATIONAL JOURNAL OF CREATIVE RESEARCH THOUGHTS - IJCRT (IJCRT.ORG)

International Peer Reviewed & Refereed Journals, Open Access Journal

IJCRT Peer-Reviewed (Refereed) Journal as Per New UGC Rules.

ISSN Approved Journal No: 2320-2882 | Impact factor: 7.97 | ESTD Year: 2013

Call For Paper - Volume 14 | Issue 8 | Month- August 2026

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  Published Paper Details:

  Paper Title

Adaptive Gamification: Enhancing Personalization in learning through Game-Based Mechanisms

  Authors

  Priyanka Das,  Dr. Jeena K.G

  Keywords

Gamification in Education, Adaptive Gamification, Personalizing Learning, Hexad's topology

  Abstract


Abstract: Gamification in education leverages the motivational dynamics of game design to transform traditional learning environments into engaging and interactive experiences which enhances learning motivation, boosts classroom engagement, and improves students' learning outcomes. However, using these game mechanics for all type of learner can't cater to all the needs of the learners. Use of one-size-fit-all approach for gamification in education will create challenges like, less scope for personalization in learning, failure in utilizing diverse learning style, inappropriate feedback mechanism, scalability problem, and more focus on extrinsic motivation among learners. To bridge the gap between learner's, need and use of game mechanism, Adaptive Gamification can become the mean where it incorporates gaming elements according to the nature and learning style of the learners. Adaptive gamification with its features like real-time feedback system, scaffolding learning, dynamic adjustment mechanism and learning analytics can bring personalization that needs to be incorporated in order to fulfill the need of the learners' by keeping in view their learning pace and progress. Adaptive leaderboards, branching narratives and virtual mentors which promote inclusivity and equity in education by meeting the diversity among learners. Further, adaptive game mechanism also helps in developing the 21st century skills like, problem-solving, collaboration and digital literacy. It also helps in developing the mindset for a life-long learning. With all the benefits that came with adaptive gamification comes some challenges that can't be ignored. Some of the challenges are adaptive gamification have limitation in term of usability for different educational context. Other major challenges include technical limitation and data privacy problems. Adaptive gamification is a transformative innovation in education that bring the engaging and motivational part of gamification and customization of personalized learning, that help in making learning experience an interesting, effective and inclusive for each learner.

  IJCRT's Publication Details

  Unique Identification Number - 2606663_310922

  Paper ID - 310922

  Page Number(s) - g241-g247

  Pubished in - Volume 14 | Issue 6 | June 2026

  DOI (Digital Object Identifier) -    https://doi.org/10.56975/ijcrt.v14i6.310922

  Publisher Name - IJCRT | www.ijcrt.org | ISSN : 2320-2882

  E-ISSN Number - 2320-2882

  Cite this article

  Priyanka Das,  Dr. Jeena K.G,   "Adaptive Gamification: Enhancing Personalization in learning through Game-Based Mechanisms", International Journal of Creative Research Thoughts (IJCRT), ISSN:2320-2882, Volume.14, Issue 6, pp.g241-g247, June 2026, Available at :http://www.ijcrt.org/papers/2606663_310922.pdf

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Call For Paper August 2026
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ISSN and 7.97 Impact Factor Details


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ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
ISSN
ISSN and 7.97 Impact Factor Details


ISSN
ISSN
ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
ISSN
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