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  Published Paper Details:

  Paper Title

The Role of Gamification in Electronic Human Resource: A Mini Review

  Authors

  Zertaj Fatima

  Keywords

gamification, mini-review, and electronic human resource management

  Abstract


Electronic human resource management (HRM) in businesses is significantly impacted by gamification. It gives employers an opportunity to draw in and keep workers while also converting repetitive tasks into engaging activities and boosting staff productivity. HR procedures like hiring, training, adaption, motivation, performance management, and staff appraisal have all benefited from the use of gamification techniques and tools. Employee development, training costs, and engagement can all be improved by gamification in HRM systems. Employee motivation and engagement are raised, training effectiveness is increased, and employees' critical capabilities are developed and enhanced. For the purpose of hiring, gamification can also be used to draw in and evaluate qualified IT candidates. General benefits of gamification in electronic HRM include higher productivity, loyalty, and job happiness. The study of effective search tactics for SLRs in the management sciences has produced methodological patterns pertaining to transparency and replicability. An alternative method is to examine previous literature review articles on the subject matter to generate keywords, which lessens prejudice and guarantees transparency and comprehensiveness. This approach has been tried and tested in the domain of operational risk management, making it easier to come up with keywords for a multidisciplinary strategy. Furthermore, organizing a literature evaluation is crucial for expanding knowledge and choosing journals for a theoretical basis in fields like energy management. Information seekers in management research might find guidance by following a methodical approach to doing a literature search on web-based databases. The aim of the current study is to do a literature review on the topic of role of gamification in electronic human resource management.

  IJCRT's Publication Details

  Unique Identification Number - IJCRT2403075

  Paper ID - 252303

  Page Number(s) - a613-a624

  Pubished in - Volume 12 | Issue 3 | March 2024

  DOI (Digital Object Identifier) -    http://doi.one/10.1729/Journal.38206

  Publisher Name - IJCRT | www.ijcrt.org | ISSN : 2320-2882

  E-ISSN Number - 2320-2882

  Cite this article

  Zertaj Fatima,   "The Role of Gamification in Electronic Human Resource: A Mini Review", International Journal of Creative Research Thoughts (IJCRT), ISSN:2320-2882, Volume.12, Issue 3, pp.a613-a624, March 2024, Available at :http://www.ijcrt.org/papers/IJCRT2403075.pdf

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ISSN: 2320-2882
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Journal Starting Year (ESTD) : 2013
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ISSN and 7.97 Impact Factor Details


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ISSN
ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
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