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  Published Paper Details:

  Paper Title

USE OF 3D ANIMATION & CG IN THE LEARNING PROCESS

  Authors

  Dr B Senthil Kumar,  Dr A Jayanthiladevi,  R. Sathiamoorthy

  Keywords

3D Animation. Computer graphics, Learning, Teaching

  Abstract


This research paper aimed to study the use of 3D animation and computer graphics among the computer graphics undergraduate learners. The purpose of this research is to investigate the effectiveness of 3D animation and Computer Graphics (CG) as a tool for enhancing learning outcomes. Specifically, this study aims to identify the benefits and challenges of using 3D animation and CG in the classroom, and explore the most effective methods of integrating these technologies into the teaching and learning process. Quantitative data was analyzed using descriptive statistics and inferential statistics such as paired-samples t-tests to determine the knowledge gained before and after exposure to 3D animation and CG. Three-dimensional (3D) animation and computer graphics (CG) was highly effective in enhancing classroom learning experiences. Here are some of the key findings on their effectiveness: Improved Visual Representation: 3D animations and CG provided a more realistic and accurate visual representation of complex concepts, making it easier for students to understand abstract concepts that may be difficult to visualize. Enhanced Engagement: The use of 3D animations and CG can increase student engagement and interest in the subject matter, making learning more enjoyable and effective. Flexibility: Digital animations and CG provided instructors with the flexibility to demonstrate complex processes in a way that may be challenging to replicate in real life, providing students with a more complete understanding of the subject matter. Interactivity: The interactive nature of 3D animations and CG enables students to interact with the learning material in a way that promotes greater understanding and retention of the concepts being taught. This research concluded that the use of 3D animation and cg in the classroom environment was very beneficial.

  IJCRT's Publication Details

  Unique Identification Number - IJCRT2303380

  Paper ID - 232600

  Page Number(s) - d296-d298

  Pubished in - Volume 11 | Issue 3 | March 2023

  DOI (Digital Object Identifier) -   

  Publisher Name - IJCRT | www.ijcrt.org | ISSN : 2320-2882

  E-ISSN Number - 2320-2882

  Cite this article

  Dr B Senthil Kumar,  Dr A Jayanthiladevi,  R. Sathiamoorthy,   "USE OF 3D ANIMATION & CG IN THE LEARNING PROCESS", International Journal of Creative Research Thoughts (IJCRT), ISSN:2320-2882, Volume.11, Issue 3, pp.d296-d298, March 2023, Available at :http://www.ijcrt.org/papers/IJCRT2303380.pdf

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ISSN: 2320-2882
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Journal Starting Year (ESTD) : 2013
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ISSN and 7.97 Impact Factor Details


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ISSN
ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
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