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  Published Paper Details:

  Paper Title

ANALYSIS AND IDENTIFICATION LOGO USING AR/VR TECHNOLOGY IN EDUCATION SECTOR

  Authors

  Prof Rhushikesh Bhambure,  Prof (Dr) Gopal Jahagirdar

  Keywords

Augmented Reality (AR), Virtual Reality (VR), Unity , Uforia, 3D

  Abstract


Today it becomes a challenge in front of education sector due to COVID-19 epidemic situation. People are reluctant to meet each other either with the mask or by social distancing. Only way out is using a technology we can come together or at home. Though, we initially focused on one to one contacting or one to many contacting, during class room teaching, totally rely on new technological reforms. When it comes to animation industry, Augmented Reality (AR) and Virtual Reality (VR) is a technology which combines virtual objects and real-world environments. While developing the video games we require some modification technologies like Computer. Vision and Object Recognition can be used with AR to create an interactive and enhanced user experience of the real world. In this paper, we shall be discussing the concept of AR and VR. In developing applications, we can make use of them in preparation of lesson and games with Unity and Uforia a software development kit for day-to-day activities. By using AR to influence the increased computing power of smart-phones to build a system. Not only that we can displays 3D had objects had using a printed image without using any complicated equipment. Researcher also discussed the features of Unity and Uforia, the two game developing utilities and interfacing the variety of functions, to be taken from each utility, to see the feasibility of the resources. The main purpose of this is to rush learning and understanding of concepts. Sufficient, information is necessary for such as structures or mechanisms. If the same application is used in identification and use of long manuals, the user can watch and interaction with a 3D video manual through AR/VR technologies. That is the purpose behind attempting to write this paper.

  IJCRT's Publication Details

  Unique Identification Number - IJCRT2010152

  Paper ID - 197756

  Page Number(s) - 1126-1130

  Pubished in - Volume 8 | Issue 10 | October 2020

  DOI (Digital Object Identifier) -   

  Publisher Name - IJCRT | www.ijcrt.org | ISSN : 2320-2882

  E-ISSN Number - 2320-2882

  Cite this article

  Prof Rhushikesh Bhambure,  Prof (Dr) Gopal Jahagirdar,   "ANALYSIS AND IDENTIFICATION LOGO USING AR/VR TECHNOLOGY IN EDUCATION SECTOR", International Journal of Creative Research Thoughts (IJCRT), ISSN:2320-2882, Volume.8, Issue 10, pp.1126-1130, October 2020, Available at :http://www.ijcrt.org/papers/IJCRT2010152.pdf

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ISSN: 2320-2882
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ISSN and 7.97 Impact Factor Details


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ISSN: 2320-2882
Impact Factor: 7.97 and ISSN APPROVED
Journal Starting Year (ESTD) : 2013
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