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Paper Title

Gamification Strategies for Student Engagement and Motivation in Hybrid Learning Environments: A SoTL Research Brief

Authors

Mohit Kumar Bharti

Keywords

gamification, student engagement, hybrid learning, motivation, Scholarship of Teaching and Learning

Abstract

Post-Covid-19 higher education has offered mixed experiences through hybrid learning; likewise, instructors continue to find it challenging to retain engaged and motivated students, particularly for the online portion of hybrid courses. This research brief represents early findings from the classroom-based research project exploring the potential use of gamification strategies in hybrid education to address retention-related challenges associated with online learning. Using the Self-Determination Theory and Flow Theory as guides, the researchers conducted a quantitative pre-post survey investigation on the impact of gamification (using points, badges, and peer-competition style leaderboards) on student engagement and motivation; they found through collecting data from 220 students that using descriptive statistical techniques, correlational analysis, and multiple regression analyses along with paired comparison t-tests provided a method for analyzing changes in both engagement and motivation from the point of gamification introduction to the point of effect on July 31, 2024. The result of the study demonstrated statistically significant positive relationships between gamification and student engagement and motivation to perform academically, with gamification contributing a considerable amount of variance-related to student engagement outcomes. It was found that moderate pre/post gains were made in both student engagement and academic motivation to learn as a result of the study. Although the data does not support a cause-and-effect relationship between these three variables, it suggests that a thoughtfully created and implemented gamification strategy for students who are participating in hybrid learning may encourage increased involvement and interest by students. The researchers of the current study have contributed to the area of Canadian scholarship of teaching and learning by providing data-driven and practice-based information regarding how to use gamification as a means to facilitate student participation in blended postsecondary education.

How To Cite

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IJCRT — journal style
"Gamification Strategies for Student Engagement and Motivation in Hybrid Learning Environments: A SoTL Research Brief", IJCRT - International Journal of Creative Research Thoughts (www.ijcrt.org), ISSN:2320-2882, Vol.14, Issue 4, page no.j499-j505, April 2026, Available :https://ijcrt.org/papers/IJCRT26A4103.pdf
APA — 7th edition
Bharti, M. K. (2026). Gamification Strategies for Student Engagement and Motivation in Hybrid Learning Environments: A SoTL Research Brief. International Journal of Creative Research Thoughts, 14(4), j499-j505. https://doi.org/10.56975/ijcrt.v14i4.306823
MLA — 9th edition
Bharti, Mohit Kumar. "Gamification Strategies for Student Engagement and Motivation in Hybrid Learning Environments: A SoTL Research Brief." International Journal of Creative Research Thoughts, vol. 14, no. 4, 2026, pp. j499-j505, https://doi.org/10.56975/ijcrt.v14i4.306823.
Chicago — 17th, bibliography
Bharti, Mohit Kumar. "Gamification Strategies for Student Engagement and Motivation in Hybrid Learning Environments: A SoTL Research Brief." International Journal of Creative Research Thoughts 14, no. 4 (2026): j499-j505. https://doi.org/10.56975/ijcrt.v14i4.306823.
Harvard — author–date
Bharti, M.K. (2026) 'Gamification Strategies for Student Engagement and Motivation in Hybrid Learning Environments: A SoTL Research Brief', International Journal of Creative Research Thoughts, 14(4), pp. j499-j505. Available at: https://doi.org/10.56975/ijcrt.v14i4.306823
IEEE — numbered reference
M. K. Bharti, "Gamification Strategies for Student Engagement and Motivation in Hybrid Learning Environments: A SoTL Research Brief," IJCRT, vol. 14, no. 4, pp. j499-j505, Apr. 2026, doi: 10.56975/ijcrt.v14i4.306823.
Vancouver — biomedical
Bharti MK. Gamification Strategies for Student Engagement and Motivation in Hybrid Learning Environments: A SoTL Research Brief. IJCRT. 2026 Apr;14(4):j499-j505. doi: 10.56975/ijcrt.v14i4.306823
AMA — 11th edition
Bharti MK. Gamification Strategies for Student Engagement and Motivation in Hybrid Learning Environments: A SoTL Research Brief. IJCRT. 2026;14(4):j499-j505. doi:10.56975/ijcrt.v14i4.306823
BibTeX — Zotero, Mendeley, LaTeX
@article{IJCRT26A4103, author = {Mohit Kumar Bharti}, title = {Gamification Strategies for Student Engagement and Motivation in Hybrid Learning Environments: A SoTL Research Brief}, journal = {International Journal of Creative Research Thoughts}, volume = {14}, number = {4}, pages = {j499-j505}, year = {2026}, month = {April}, issn = {2320-2882}, doi = {10.56975/ijcrt.v14i4.306823}, url = {https://doi.org/10.56975/ijcrt.v14i4.306823} }
RIS — EndNote, RefWorks
TY - JOUR AU - Bharti, Mohit Kumar TI - Gamification Strategies for Student Engagement and Motivation in Hybrid Learning Environments: A SoTL Research Brief T2 - International Journal of Creative Research Thoughts JA - IJCRT VL - 14 IS - 4 PY - 2026 SN - 2320-2882 DO - 10.56975/ijcrt.v14i4.306823 UR - https://doi.org/10.56975/ijcrt.v14i4.306823 SP - j499-j505 ER -

Issue

Volume 14 Issue 4, April-2026
Pages : j499-j505

Article Information

Pages
j499-j505
Published
April 2026
Registration ID
IJCRT_306823
Published Paper ID
IJCRT26A4103
Research Area
Medical Science All
Author Type
Indian Author
Location
Ghaziabad, Uttar Pradesh, India
Licence
CC BY 4.0 · Open Access
ISSN & Impact Factor
2320-2882 · IF 9.17
Downloads
115
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International Journal of Creative Research Thoughts Published by IJCRT Publication
2320-2882 ISSN
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© 2026 — Authors hold the copyright of this article. This work is licensed under a Creative Commons Attribution 4.0 International License and The Open Definition. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (CC BY 4.0), which permits unrestricted use, distribution and reproduction in any medium, provided the original author and source are credited.
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Declarations

Funding

No external funding was received for this study.

Conflict of Interest

The authors declare that they have no conflict of interest.

Acknowledgements

The authors would like to thank the reviewers and the editorial board of International Journal of Creative Research Thoughts for their careful reading and constructive comments, and all colleagues who supported the preparation of this manuscript.

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