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Paper Title

Beyond the Damsel and the Deity: Gender, Aesthetics, and the Representation of Female Protagonists in Indian Video Games

Authors

Bhanu Pratap Maharatha , Sanjay Gupta

Keywords

Indian video games; female protagonists; feminist game studies; postcolonial game studies; gender representation; character aesthetics

Abstract

By using female characters as heroes in Indian video games, the status of women has been promoted, but the commonly-used patterns of representation always have their basis in one of these categories that have been handed down through history: the woman who must be rescued and is therefore part of a narrative damsel in distress or woman as the goddess of myth with her transcendental values and symbols one civilization sign. This study contends that getting beyond both these patterns requires theoretical work anchored not merely on inert strength but also itself be built on body (from the way she was framed to the result in cultural code), on dexterity (what a player can do through her), and on personality because of them, her desires and decisions become the skeleton around which subsequent development spins out. Through the staged, qualitative case study grounded in Raji: An Ancient Epic, MISSING - Game for a Cause, and Venba, supported with extra India-specific examples (Unrest - Devi: A Light in the Dark - Ajnabee: A Stranger Vocal Horror Stories--Gaja ), this paper elaborates five major ways of representing Indian heroines: the mythic heroine the activist/survivor the female protagonist who lives with or is apart from family, both at home and abroad the ensemble lead in a civic political drama the contemporary psychological subject Findings show that reasons for moves away from damsel/deity typicity become convincing only when games design the issue at mechanical level (choice architectures, pacing philosophy s of failure), when they interfere with traditions of "gaze" through framing and graphic grammar, and if they approve women as playable outside rescue or worship Paper concludes with a gender-saved design frame for India's game-making scene, stressing representational variety, intersectionality specificity and the grounding aesthetic that is Should be for cultural form of creativity.

How To Cite

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IJCRT — journal style
"Beyond the Damsel and the Deity: Gender, Aesthetics, and the Representation of Female Protagonists in Indian Video Games", IJCRT - International Journal of Creative Research Thoughts (www.ijcrt.org), ISSN:2320-2882, Vol.14, Issue 3, page no.g635-g650, March 2026, Available :https://ijcrt.org/papers/IJCRT2603798.pdf
APA — 7th edition
Maharatha, B. P., & Gupta, S. (2026). Beyond the Damsel and the Deity: Gender, Aesthetics, and the Representation of Female Protagonists in Indian Video Games. International Journal of Creative Research Thoughts, 14(3), g635-g650. https://ijcrt.org/viewpaperforall.php?paper=IJCRT2603798
MLA — 9th edition
Maharatha, Bhanu Pratap, and Sanjay Gupta. "Beyond the Damsel and the Deity: Gender, Aesthetics, and the Representation of Female Protagonists in Indian Video Games." International Journal of Creative Research Thoughts, vol. 14, no. 3, 2026, pp. g635-g650, https://ijcrt.org/viewpaperforall.php?paper=IJCRT2603798.
Chicago — 17th, bibliography
Maharatha, Bhanu Pratap, and Sanjay Gupta. "Beyond the Damsel and the Deity: Gender, Aesthetics, and the Representation of Female Protagonists in Indian Video Games." International Journal of Creative Research Thoughts 14, no. 3 (2026): g635-g650. https://ijcrt.org/viewpaperforall.php?paper=IJCRT2603798.
Harvard — author–date
Maharatha, B.P. and Gupta, S. (2026) 'Beyond the Damsel and the Deity: Gender, Aesthetics, and the Representation of Female Protagonists in Indian Video Games', International Journal of Creative Research Thoughts, 14(3), pp. g635-g650. Available at: https://ijcrt.org/viewpaperforall.php?paper=IJCRT2603798
IEEE — numbered reference
B. P. Maharatha and S. Gupta, "Beyond the Damsel and the Deity: Gender, Aesthetics, and the Representation of Female Protagonists in Indian Video Games," IJCRT, vol. 14, no. 3, pp. g635-g650, Mar. 2026.
Vancouver — biomedical
Maharatha BP, Gupta S. Beyond the Damsel and the Deity: Gender, Aesthetics, and the Representation of Female Protagonists in Indian Video Games. IJCRT. 2026 Mar;14(3):g635-g650.
AMA — 11th edition
Maharatha BP, Gupta S. Beyond the Damsel and the Deity: Gender, Aesthetics, and the Representation of Female Protagonists in Indian Video Games. IJCRT. 2026;14(3):g635-g650. Accessed at https://ijcrt.org/viewpaperforall.php?paper=IJCRT2603798
BibTeX — Zotero, Mendeley, LaTeX
@article{IJCRT2603798, author = {Bhanu Pratap Maharatha and Sanjay Gupta}, title = {Beyond the Damsel and the Deity: Gender, Aesthetics, and the Representation of Female Protagonists in Indian Video Games}, journal = {International Journal of Creative Research Thoughts}, volume = {14}, number = {3}, pages = {g635-g650}, year = {2026}, month = {March}, issn = {2320-2882}, url = {https://ijcrt.org/viewpaperforall.php?paper=IJCRT2603798} }
RIS — EndNote, RefWorks
TY - JOUR AU - Maharatha, Bhanu Pratap AU - Gupta, Sanjay TI - Beyond the Damsel and the Deity: Gender, Aesthetics, and the Representation of Female Protagonists in Indian Video Games T2 - International Journal of Creative Research Thoughts JA - IJCRT VL - 14 IS - 3 PY - 2026 SN - 2320-2882 UR - https://ijcrt.org/viewpaperforall.php?paper=IJCRT2603798 SP - g635-g650 ER -

Issue

Volume 14 Issue 3, March-2026
Pages : g635-g650

Article Information

Pages
g635-g650
Published
March 2026
Registration ID
IJCRT_303766
Published Paper ID
IJCRT2603798
Research Area
Arts All
Author Type
Indian Author
Location
faridabad, Haryana, India
Licence
CC BY 4.0 · Open Access
ISSN & Impact Factor
2320-2882 · IF 9.17
Downloads
136

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International Journal of Creative Research Thoughts Published by IJCRT Publication
2320-2882 ISSN
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2013 ESTD Year
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© 2026 — Authors hold the copyright of this article. This work is licensed under a Creative Commons Attribution 4.0 International License and The Open Definition. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (CC BY 4.0), which permits unrestricted use, distribution and reproduction in any medium, provided the original author and source are credited.
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Declarations

Funding

No external funding was received for this study.

Conflict of Interest

The authors declare that they have no conflict of interest.

Acknowledgements

The authors would like to thank the reviewers and the editorial board of International Journal of Creative Research Thoughts for their careful reading and constructive comments, and all colleagues who supported the preparation of this manuscript.

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